Max Glenister
Max Glenister
Max Glenister is a software developer from the UK. He writes mostly about software development, video games, niche hardware and technology.
August 2026
September 2026
October 2026
Top Words
- game
- font
- world
- android
- chat
- nintendo
- building
- webmentions
- emoji
- years
- pixel
- progress
All posts (78)
A games-leaning week of links from 5 to 11 October, pulled from what I shared over on social.omgmog.net. There’s been a lot of effort going into decomp and recomp projects lately. I’ve been spending a lot of time playing the gen1recomps, and now Halo is in the mix. I couldn’t have dreamed of this 25 years ago, and...
I’ve been putting off upgrading from Jekyll 3.10. Partly late-adopter habit, partly because my setup worked fine, and a version bump seemed simple enough. I should know better by now. It mostly was. I run Jekyll on my NAS, in Docker, with a Gemfile shared by the GitHub Pages deploy. I don’t use Jekyll’s incremental...
A quiet-ish week between 28 September and 4 October, bookended by a Cardboctober anniversary and an Enigma machine rabbit hole. All first shared on social.omgmog.net.
It has been 10 years since I ran Cardboctober, a month-long hackathon in which I created something new for Google Cardboard each day and wrote about it. I considered doing it again this year, but my time is spread thinner these days than it was in 2016, so I thought I’d do a bit of a retrospective on the WebVR and...
A round-up of what caught my eye on social.omgmog.net between 21 and 27 September, an AI let loose on Pokémon, an actual paper on Monkey Island’s grog, and a koi pond that cost me more of my afternoon than I’d like to admit.
All too often on my computer, I’ll finish typing something, reach for my mouse, and have no idea where the cursor has got to. Not on the monitor I was looking at. Possibly on the laptop screen, but I’d have to turn my head and check. So I do what I always do, shake the mouse until macOS inflates the cursor to the...
A week of links from 14 to 20 September, pulled from what I shared over on social.omgmog.net.
A quieter, more scattered week over on social.omgmog.net between 7 and 13 September. A roguelike’s biggest update in a while, a video digging into who’s behind unlicensed game discs, and a diagnostics lab that turns server telemetry into a Doom level, among a few other bits and pieces.
I came across a catalogue of antiquated HTML snippets and artefacts, the kind of markup we just accepted as necessary in the <head> of every site. It got me thinking about the CSS side of that same period, the stylesheets rather than the markup. My first job in 2009 was building marketing campaign pages for an...
A retro-heavy week over on social.omgmog.net between 31 August and 6 September. There’s a 1993 Amiga platformer getting an LLM-assisted port to Godot, HyperCard stacks running in the browser decades after anyone last opened HyperCard, and someone working out what it’d actually be like to live in a Playstation 2...
I was showing a friend the Pokémon gen1recomp project on my phone the other day, and he wanted it on his. Easy enough. Hand over the APK and the files it needs, walk him through the setup, ten minutes while we’re sat in the same room. Except his Pixel 10, running Android 17, wouldn’t have it. Install blocked,...
Everything I shared on social.omgmog.net between 24 and 30 August: a website that turns anything you hit into a bell, a word game designed to give you a headache, and flying toasters back on the desktop.
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