Chip 𓇼 Chirp
Sesheta
Engineering and experimental music. I am interested in amateur radio, particularly in homebrewing equipment. I hold an Extra License with the callsign KO0I, but I’ve only recently found the space to build my HF antenna. I have been playing with RepRap machines for many years (since 2010) and presently own my best approximation of a Prusa i3, I use it to print all kinds of things. I enjoy gardening, zero-waste, tinkering, trading, being outdoors, and bicycling.
August 2026
September 2026
October 2026
Top Words
- trying
- scale
- around
- news
- moving
- away
- comanche
- style
- renderi
- objects
- teasing
- game
All posts (49)
Thanks Itinera for letting me borrow your incredible music for my game intro. Idegen is followed by Kör. Demo at chipchirp.digital/rfl #rasdFastwalkerLeague #indiegamedev #fangames View on Bluesky
Only cloud shells looks pretty cool inside the gas dwarf #rasdFastwalkerLeague View on Bluesky
Thinking about multi-environment general systems vehicles #rasdFastwalkerLeague View on Bluesky
A new playtest for your consideration: chipchirp.digital/rfl #rasdFastwalkerLeague (animations are stupid rough, the initial load is slow, interiors are WIP and hopefully correctly stripped out, and idk if multiplayer even works in the browser version, but anyway) View on Bluesky
Polygonal jetstream: whee! 😵💫 #rasdFastwalkerLeague View on Bluesky
My hallways are boring straight lines rn but i have some ideas to add procedural randomness. Basically the large community structures are embedded under the GSV deckplates. Next, I gotta work out constraints to make clusters of quarters or side-hangars up to General Bay scale. #rasdFastwalkerLeague View on Bluesky
Trying to help myself validate scale with canon and common fan understanding, or to make properly informed mistakes, I made mapfight for systems vehicles. Behold: Delaware versus GSV Sleeper Service (Second chart from: www.deviantart.com/art/Culture-…) #rasdFastwalkerLeague View on Bluesky
Looping around Codure, at its true scale! It takes just under four and and a half minutes for me to get from sunset to to sunrise, which over 10 million kilometers is 133 million kph, or 12% the speed of light. #rasdFastWalkerLeague Need to work out mach cone and hypersonic effects soon! View on Bluesky
First GSV has a name now: Watering The Garden #rasdFastwalkerLeague View on Bluesky
Test flight around GSV. Things need fixing still (plate terraij too simple, clouds are currently fixed, but its got a nice sense of scale and ability to manually or autopilot to a spot. I need to think up more greeblies. #rasdFastwalkerLeague View on Bluesky
Bad news: I might be moving away from Comanche-style rendering. Good news: I might be moving away from Comanche-style rendering. +Volumetric clouds -uglier near-surface rn +60 fps +Uses climate workbench to: ++ procedurally generate the planet surface & ++ weather pattern #rasdFastwalkerLeague View on Bluesky
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