powRSS
Home Recent Glimpses Shuffle Blogs Random

New: Explore conversations across blogs with powRSS Mentions

Chip 𓇼 Chirp

Sesheta

Engineering and experimental music. I am interested in amateur radio, particularly in homebrewing equipment. I hold an Extra License with the callsign KO0I, but I’ve only recently found the space to build my HF antenna. I have been playing with RepRap machines for many years (since 2010) and presently own my best approximation of a Prusa i3, I use it to print all kinds of things. I enjoy gardening, zero-waste, tinkering, trading, being outdoors, and bicycling.

August 2026

September 2026

October 2026

Top Words

  • trying
  • scale
  • around
  • news
  • moving
  • away
  • comanche
  • style
  • renderi
  • objects
  • teasing
  • game

All posts (49)

Rework branch of space-mode is performing better than I expected. Features: +velocity vector/antivector +auto flight +better descent into surface mode +solar surface animation (heightmap and layers pending) -surface backend swap pending -that or idk rework surface mode #rasdFastwalkerLeague View on Bluesky
Bad news: I might be moving away from Comanche-style rendering. Good news: I might be moving away from Comanche-style rendering. +Volumetric clouds -uglier near-surface rn +60 fps +Uses climate workbench to: ++ procedurally generate the planet surface & ++ weather pattern #rasdFastwalkerLeague View on Bluesky
Hand mocap is challenge. But I was curious how much could be done with mediapipe and was impressed. MediaPipe has free hand tracking stuff, but I must be doing something wrong because it can detect palms great but turn my hand around and the output goes inside out cryptkeeper #rasdFastwalkerLeague View on Bluesky
Green Lake 4 U 💚 I wanna improve the appearance of water in-game, hence the XPM-related posts covering me trying things. Trying to improve performance has been iterative. #rasdFastwalkerLeague View on Bluesky
The inconsistent hulling kills the Homomda: #rasdFastwalkerLeague 70% sure i need to revisit the 3D/sprites, and 30% sure the part-segmenter is borked for tripedal body plan. Homomda may require proper octahedral impostors ig View on Bluesky
Trying some new functions for clouds. Featred: towering cumulus at dusk #rasdFastwalkerLeague View on Bluesky
Based on SNES Pilotwings Expert Menu. I always wanted to fly that specifically as a stage. Therefore: #rasdFastwalkerLeague View on Bluesky
Buggy planet in night side. It’s probably the city light thing not working in web assembly (I am working on a mobile/web version in parallel, portability is strong with C!) On the upside: it looks like each side is illuminated by a different body #rasdFastwalkerLeague View on Bluesky
The star that leads the way is your star Cheaper planetary nebula: success! #rasdFastwalkerLeague View on Bluesky
A new logo from within the XPM Workbench.
Auroraposting/shadertoy research #rasdFastwalkerLeague #shadertoy Leading: www.shadertoy.com/view/mlyBz1 www.shadertoy.com/view/ttScDc www.shadertoy.com/view/XcffRj www.shadertoy.com/view/NfsGDn View on Bluesky
Motivation One time the original Marain Dictionary went down. I wanted to do my part in preserving that effort, but I also wanted to post something about I’ve been working on restoring and expanding the Marain dictionary, and wanted to get a bit further than looking up words individually. I want to put a short...

Page 2 of 5