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Max Glenister

Max Glenister

Max Glenister is a software developer from the UK. He writes mostly about software development, video games, niche hardware and technology.

August 2026

September 2026

October 2026

Top Words

  • game
  • font
  • world
  • android
  • chat
  • nintendo
  • building
  • webmentions
  • emoji
  • years
  • pixel
  • progress

All posts (78)

I’ve spent a fair bit of time on the receiving end of webmentions, from adding support for them in the first place through to fetching them at build time and rendering them server-side so the discussion section doesn’t flicker in over JS. What I’d never actually done was send the other half. Every link I’ve ever...
My default for making coffee for two is a cafetière. French press if you insist. It requires almost no thought, produces a consistent result, and has no moving parts to break. When I’ve got a bit more time and want a cleaner cup for two or more, I’ll reach for a Bodum pour-over instead. When it’s just me, I’ve been...
What caught my attention this week, shared on social.omgmog.net between 8 June and 14 June.
While updating scores for AIWC26 this week I came across BBC Sport’s 3D World Cup viewer, which launched on 12 June for matches broadcast on the BBC. Every match played so far is sitting there to replay in full, not just the live ones. It’s UK-only, it’s a beta, and somehow this is my second football post in a row,...
The World Cup rolls around every four years, and with it the office sweepstake, the ritual where everyone gets handed a team at random and pretends to care how it does. I have no interest in football (I had to read a beginner’s guide to how it all works just to follow what’s going on), and I definitely don’t know...
Anbernic sent me an RG DS to review. It’s a clamshell Android handheld designed to evoke the Nintendo DS, running Android 14 on a Rockchip RK3568 with dual 4-inch screens. At around $95 (roughly £75), it sits in the same budget bracket as the Mangmi Air X I reviewed last year, but where that was a capable...
A round-up of what I shared on social.omgmog.net between 1 June and 7 June.
Run git log --graph on most team projects and you’ll see the problem. Parallel lines everywhere, merge commits that just say “Merge branch ‘feature/x’ into develop”. None of it useful. It’s noise. I’ve been using a rebase-based workflow for years to avoid this. The history stays linear and the diffs stay readable....
Links I shared over on social.omgmog.net between 25 May and 31 May, mostly without comment, but worth a second look.
Between 18 May and 24 May I shared a handful of links on social.omgmog.net. Here they are again, with a bit more room to breathe.
A few links from social.omgmog.net, 11 May to 17 May, that deserve more than a passing share.
What caught my attention this week, shared on social.omgmog.net between 4 May and 10 May.

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