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Max Glenister

Max Glenister

Max Glenister is a software developer from the UK. He writes mostly about software development, video games, niche hardware and technology.

August 2026

September 2026

October 2026

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  • android
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All posts (78)

A round-up of what I shared on social.omgmog.net between 27 April and 3 May.
Links I shared over on social.omgmog.net between 20 April and 26 April, mostly without comment, but worth a second look.
My daily reading is deliberate at this point. I’ve settled on a small set of tools that surface the kind of internet I actually want, rather than whatever’s performing well today. Hacker News I use hcker.news rather than the main site, mainly to filter down to “smallweb” content and sort chronologically by...
Between 13 April and 19 April I shared a handful of links on social.omgmog.net. Here they are again, with a bit more room to breathe.
A few links from social.omgmog.net, 6 April to 12 April, that deserve more than a passing share.
Hyde from lazybea.rs runs a blog interview series called Over/Under, where bloggers rate a mix of topics as overrated or underrated, then pass a question along to the next person. I’m issue 61. A few of my takes: NAS: underrated. Built mine from spare parts for under £200, runs Jellyfin, file sharing, and SSH. No...
I’ve been having a bit of a think about data I’ve left entirely in someone else’s hands. Specifically Google Photos, which has photos going back to 2011 and no local copy anywhere. I’m not going anywhere dramatic with it, but having a backup I actually control felt overdue. Part of the problem is how frictionless it...
Back in 2022 I added webmention support to this blog. The implementation worked but it was entirely client-side, so the page would load, JS would fire, fetch from webmention.io, and render the results into the DOM. With JS disabled or on a slow connection, the discussion section was just empty. It worked well enough...
The Game Boy Camera was brilliant and stupid in equal measure, a 128x112 pixel sensor bolted on top of a cartridge, printing to thermal paper on a Game Boy Printer the size of a brick. I got both for Christmas when I was 12 and somehow spent hours with them. The minigames are absurd, the image quality is...
Icons work because they’re fast. One glance, immediate meaning, no reading required. The tradeoff is that they compress complex information into a single symbol, and compression always drops something. Most of the time that’s fine. But sometimes what gets dropped is the thing that actually matters, and the icon...
I’ve spent more time over the last 20 years working on front-end asset pipelines than I’d care to admit. One thing that kept coming up when inheriting older codebases was CSS full of vendor prefixes that hadn’t been necessary for years - -webkit-border-radius sitting above border-radius, -moz-box-shadow doubling up...
In 2007 I was deep in the DS flashcart scene, cycling through a string of carts. GBATemp threads, firmware drama, custom skins, compatibility lists. By 2009 I’d moved on. Nearly twenty years later, the DS Pico has pulled me right back in. Open-source, built around an RP2040, and around £10 from Chiscart on...

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