Mon Jul 02
Welcome back! In part 2 I discussed basic classes, threading, atomic operations, smart pointers, resource acquisition and (very briefly) namespaces. In this part we continue with further C++ features that you can use to spice up your code ’line by line’, without immediately having to use all 1400 pages of ‘The C++...
update 21/7: I’ll make regular builds of this, and hope to have it completely automated soon. They can be found here (link might change in the future): original post: 12 hours ago SDL2 support was merged into the popular retro graphics program GrafX2. Here’s a fully distributable macOS x86_64 binary (only tested on...