Unsung
Marcin Wichary
My name is Marcin Wichary. I’ve worked as a UX designer, typographer, front-end person, and manager at Google, Medium, and Figma. I’ve also written a book about keyboards and typing, gave talks, and published essays about design, typography, and technology. Unsung is my blog about software craft and quality.
August 2026
September 2026
October 2026
Top Words
- design
- good
- unsung
- review
- right
- book
- system
- fast
- user
- interface
- something
- windows
All posts (555)
I had some idea that many popular games have mods to tweak them – from small appearance tweaks and fan-made translations, to bigger gameplay or UI changes (and even an occasional trojan horse). What I didn’t know was that for some games there is a whole community of modders who do one thing and one thing only: they...
I recently installed a screenshotting utility CleanShot, and I was enamored with its settings: There’s much to like here – thoughtful grouping and layout, good explanations, more details than expected. There are some nice interaction moments, for example the hints swapping to reflect the current status: The fact...
The keyboard and mouse settings in macOS are kind of boring these days… …but somewhere deep in the underbelly of Settings lives a little nod to the original 1984 Macintosh… …in form of the tortoise/hare icons: #easter eggs #history #mac os
A 19-minute video from Tantacrul about a parallel universe that’s right next to ours, but most of us don’t get to think about – typography of fonts for music notation: The video has some nice things going on besides specific details and conventions: there is a glimps of an obsolete app with a fascinatingly obtuse...
First of all, correction for part 1 – the “focus mode” wasn’t removed. It was renamed to “quiet mode” and relocated to a different part of the UI, and I failed to spot it there. It’s still slightly perplexing, shiftily capitalized, and I doubt fully effective, but the effort is there: I also want to warn you there...
(This is a meta post about this very blog. If that’s not interesting to you, skip to the next one!) Thank you for all your feedback and bug reports in response to my call two weeks ago. Since then, I: revamped the image and video pipelines, which should make the blog load a lot faster and CPU/GPU struggle a lot...
★★★☆☆ Decades ago, I used to work for a videogame magazine, but those days are long gone, and any videogame I play is a rare and intentional event. Shadow Of The Colossus, the 2005 title directed by Fumito Ueda, felt so important to get to know that I had to borrow a PlayStation in order to play it, instead of...
4096 is a Russian UI artist (I just made up that title) who creates interesting audio-visual mashups. Here are some of the best ones: Interfaces of rhythm games (like Guitar Hero): Windows startup sounds, incl. fun hi-def reimagining of their splash screens: Windows error messages: If this looks like fun, check out...
Before dark mode became mainstream in the late 2010s, there were two main customers of dark UI themes: programming and photo/video production. But, to the best of my knowledge, they arrived at that preference from two very different angles. Programmers’ fondness for dark mode was a result of decades of bad display...
To follow up from yesterday’s post, in Figma, object selection actually goes onto the undo stack. This is because in a professional tool with objects in multiple levels of hierarchy, it might take a while to construct a selection to work on – and since selection is always just one accidental click away from being...
A fun bit of storytelling on the website for a git client Retcon: I don’t have personal experience with Retcon. I definitely struggled a lot with git’s syntax over the years, and have my own cheatsheet that looks similar to this. But what I really liked from this page was the elevation of undo to be the North Star....
Minecraft is so complex that it’s sometimes hard to know what is a bug and what is not. Here’s the logic of the game: If you fall from height, you receive fall damage. If you fall from height but you’re in a boat, there’s no fall damage. If you fall from height and you’re in a boat, but you fall from a distance of...
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