Robin Rendle

Robin Rendle

Robin Rendle

I’m Robin, a British designer, writer, and typographic nuisance from San Francisco. Today I’m a designer at Apple although previously I’ve made software at Retool, Sentry, and Gusto as well as for clients like Buttondown and XOXO.

Latest Posts

I fell into web design via books. When I was maybe six or seven I remember reading about polar bears and how they hibernated in a large compendium about all sorts of natural habitats and curiosities ranging from foxes hunting in the...
Jez has just released a Kickstarter campaign for his new book called And Introducing and I’ll let him take it away for the intro: From 'Exuberant Mourner' (Analyze This) to 'Arthritic Cowboy' (Who Framed Roger Rabbit), 'Sad Woman with...
Lately I’ve been jotting down some haphazard notes about the challenges that the Design Systems team at Gusto has encountered along the way and I’m learning a whole bunch about how we should interact with the rest of the organization (a...
I listened to a great episode of Shop Talk Show the other day with Eric Meyer all about how to think like a front-end developer and there’s one bit that caught my attention. It’s the part where Chris asks the question “what is a...
The other day Brad Frost asked how you would make a new class with Sass and he gave two options that look like this: .c-btn {} .c-btn__icon {} /* or */ .c-btn { &__icon {} } The thread that branches off that original tweet is great since...
The flight from Portland to San Francisco is perfect. It’s just the right amount of time for you to admire the romance of flight and the wonder that is unaccosted flight through American airspace without coming to the conclusion that...
Today was a day. It was exhausting and upsetting, and not the useful kind but rather instead the kind that strips you of all of your energy and enthusiasm. The kind that makes you climb back into bed with your tail between your legs. Out...
My favorite writing app has just been updated to include tags that you write just like a hashtag in a document, such as #design. Then all of your tags are organized and can easily be found for later. I’m not sure how useful this will be...
Cabin is my work buddy. My meditation buddy. My focus buddy. Cabin is a Spotify playlist that I’ve been adding songs to for a very long time now and it has almost ten hours of music to help me get work done. Pretty much everything I’ve...
In this game there a lot of rules. The interfaces we design should be accessible to everyone, from color blind users and those that might have limited vision, to those that might not be using a keyboard or a touch screen. Those...
Back in 2012 Tevis Thompson wrote a lovely essay called Saving Zelda where he argued that the franchise had lost its way. He treks through the history of Zelda and provides some insight as to what precisely was forgotten over the years...
In my favorite book from the Boss Fight Books collection, Derek Yu describes the process of designing and building the excellent rogue-like platformer Spelunky. There are far too many lovely moments to detail in full but one of my...
My pal Jez Burrows is working on a new project and a week ago he asked me to build what ended up being a rather lovely teaser site. It’s called And Introducing and I hope you sign up for the newsletter to learn more about it in the...
I’m not sure if you’ve heard about this but The History of the Web newsletter is simply outstanding and you ought to sign up immediately if publishing, web design and development is in your wheelhouse. One of my favorite posts is this...
Kris Sowersby has posted the transcript for his talk, 10,000 Original Copies, which happens to be all about copying and original ideas when it comes to designing new typefaces: Erik van Blokland ran a small experiment: he scanned a...
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