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Robin Rendle

Robin Rendle

I’m Robin, a British designer, writer, and typographic nuisance from San Francisco. Today I’m a designer at Apple although previously I’ve made software at Retool, Sentry, and Gusto as well as for clients like Buttondown and XOXO.

August 2026

Top Words

  • design
  • notes
  • book
  • work
  • writing
  • systems
  • week
  • type
  • system
  • fonts
  • future
  • good

All posts (916)

Here’s an eye-opening snippet from Katie Mack’s excellent book The End of Everything (Astrophysically Speaking): The expansion of the universe as it is occurring today does more than just stretch out the light of distant galaxies. It also stretches out and dilutes the afterglow of the Big Bang itself. One of the...
The Webkit team is pitching a new idea called item-flow: The suggestion isn’t to combine all of Flexbox with all of Grid — but rather to create a new set of properties and values to “replace” specifically the flex-flow and grid-auto-flow properties. (You will always be able to use the older syntax if you prefer.)...
Here’s Johanna Hedva: ...one of the reasons I’m so unabashedly a NIN fan, and have been for so long, is because they’ve never humiliated me as they’ve gone through the years, like nearly every other mainstream band I loved growing up in the 1990s. I can declare my love for them without having to suffer the scorn...
It’s obnoxiously beautiful right now. It’s a cracking, 10/10 stunner of a California sunset and it’s pouring in through the windows of this empty cafe as I click-clack on my infinite click-clack machine. It’s as if the whole world has become a kaleidoscope of West Coast reds and oranges just for me. But, alas, I...
I’ve been tinkering with an iOS app for the last month or so. It’s exciting stuff! Working in Swift and moving away from the web has made my work feel all new and fresh, with so many things to learn. The project codename is Trot (for now!) and here’s some notes about what I’ve learned so far. Leaving VSCode and the...
The ever-so-great-and-interesting Katherine answered some questions about blogging and tagged me to do the same. Why did you start blogging in the first place? # In my late teens the web wouldn’t let me go. My favorite hobby was staying up until 2am reading smart things from smart people so very far away because it...
Kelly Sutton on why his team views big front-end frameworks as a liability: Maybe it’s the changing interest rates or political winds, but I think the “fat client” era JS-heavy frontends is on its way out. The hype around edge applications is misplaced and unnecessary for building many different flavors of...
I love work. It drives me. It’s exciting. Everything about building things with folks is a pure thrill. Like when I crack open a hard design problem and learn something! Or when a test passes on a big refactor! Or when I watch a designer reveal something new about human cognition, about typography, about language,...
Tim Carmody wrote a piece earlier in the week about why HTML is a programming language: Because HTML looks easy and lacks features like formal conditional logic and Turing-completeness, it’s often dismissed as not a programming language. “That’s not real code; it’s just markup” is a common refrain. Now, I’m no...
I spotted this post by Chris Armstrong on Digital Gardening the other day and haven’t been able to stop thinking about it. Chris imagines a personal website being so much more than a humble blog with a series of chronological posts: A blog structure places the highest emphasis on ‘what’s new’… but what’s new has had...
Design artifacts are important. Think journey maps, personas, wireframes, user research, written documents, charts, graphs, and everything else. These days they’re often stashed away in Google Docs or Figjam and in my career I’ve used all of these tools to help me understand how folks navigate complex software. But...
I just hit the publish button on a new story all about technology, e-bikes, and the future. Here, look: https://robinrendle.com/stories/this-glorious-machine/ I got an e-bike about a year ago and made a draft of this story immediately. But boy oh boy did this thing take a long while to get into a readable state. All...

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