Protesilaos

Protesilaos

Protesilaos

I am a philosopher living in the mountains of Cyprus at a house I built myself which I affectionately call “the hut.” I spend my free time programming on GNU Emacs, writing essays on a wide range of life issues, and doing infrastructure work around my house. My background is diverse and reflects my intellectual curiosity as well as consistently high work ethic.

Latest Posts

Limbo is a puzzle platformer with a dark aesthetic (spoilers below). It has a monochromatic colour palette while the entire screen is rendered through a grainy film filter. You assume the role of what appears to be a boy: its silhouette...
I was surprised to learn that Age of Empires II is actively developed to this day. I remember the original game, subtitled The Age of Kings, being published during the reign of Edward Longshanks. It was followed by a comprehensive...
In a column for The Guardian, Chris Cotonou comments on the omission of Greek characters from the otherwise multicultural cast of Christopher Nolan’s The Odyssey. Chris notes: An honourable intention [to have a multicultural cast]. But...
The following is taken from a private exchange. I am publishing it with permission from my correspondent without disclosing their name and contact details. I was curious, what is your general approach to learning something new? For...
Prints in the sand fade before me What transpires shall transfigure
Hyper Light Drifter is an action game with a pixel art aesthetic and tight controls reminiscent of games from the 1990s (spoilers below). You control a futuristic sword fighter who embarks on a quest to save the world from some...
The following is an excerpt from a private exchange that unfolded over two rounds. I am sharing it with permission from my correspondent. First round When I see your content about living in the mountains of Cyprus, building your own...
The following is an excerpt from a private exchange. The details of my correspondent remain private, as I am publishing this with permission. The indented/quoted part comes from my correspondent. The question I have for you is one...
Games I have covered thus far are slow-paced experiences: puzzles that you piece together to reveal their secrets. They tell you a story without expecting you to be decisive in your actions. Borderlands 3 (hereinafter referred to as...
Tomorrow, the 28th of May 2026 at 17:30 Europe/Athens time, I will join Sacha Chua’s live stream. We will talk about the Emacs blog carnival topic for this month, which is “May I recommend”. The video will be recorded for future...
I recently added a gaming section to my website. This is yet another vehicle for my philosophy: to express thoughts in a relatable way; thoughts that I could have formulated in abstract terms. I got Florence (spoilers below) because it...
Gorogoa is a puzzle game where the player must arrange tiles on a grid to progress the story (spoilers below!, plus philosophy). The game’s mechanics are simple: click to zoom in or out of interactive elements in a picture, and drag a...
I have a new section on my website dedicated to video games: https://protesilaos.com/games. My website has many such blogs, covering Emacs, politics, life issues, poetry, mechanical keyboards, and more. This new section contains my...
I like to go into a game with as little knowledge of it as possible. It was enough for me to learn the kind of game this is: What Remains of Edith Finch is an interactive story-telling experience. It has simple controls and relies on...
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