De Programmatica Ipsum
De Programmatica Ipsum
Adrian Kosmaczewski
De Programmatica Ipsum is a monthly magazine about programming and society published since 2018. No AI content, no ads, no paywall, full RSS feed, 100% supported by our readers.
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Many autobiographies of famous people involve a certain amount of ghostwriting, if the subject and alleged author is not a professional writer. An actual writer listens to their stories, interviews them, maybe gets them to draft some...
There was a time before eBooks, when developers had to buy actual massive paper editions of the most precious titles in their craft, and in some case, they had to carry them around, either for work or (also possible) for pleasure. In...
Welcome to the 91st issue of De Programmatica Ipsum, about Entertainment. In this edition: Graham reviews the beautiful art taking place in the demoscene. Adrian argues that we are just blinded by entertainment. In our Vidéothèque...
You are deep into fixing a bug where the customer wants to view entries in a report in a different order, but calling the method to sort the array turns on the sprinkler system in your on-premise server room for reasons that nobody can...
The first issue ever published of Byte Magazine, visible and available on the Internet Archive at the time of this publication, features a bold claim on the cover: “Computers–the World’s Greatest Toy!” Said issue also dealt with the more...
The opening frames of “The Art of the Algorithms” sets the scene perfectly: a chip tune plays as greeting text scrolls in a waving motion across the screen, reminiscent of a 1980s cracktro. Then, we get a proper title sequence, as...
The year is 2026, and we take computer-generated movies for granted: Pixar, Illumination, DreamWorks, and a myriad of smaller studios delight us every year with more and more technical and storytelling prowess. Heck, we even have...
A superficial view of the videogames sector gives the impression that its employees and customers—the players of the games—are treated much better than at any time in history. Physical media, including EPROMs in cartridges, CD-ROMs, and...
Precisely as this issue lands on your browser or e-book reader, “The Super Mario Galaxy Movie” is hitting theaters and receiving (at the time of this article) a rather tepid reception from audiences and critics. A feature film inspired...
Welcome to the 90th issue of De Programmatica Ipsum, about Startups. In this edition: Graham analyzes how startups could evolve in our world of AI and agents. Adrian ponders whether working as a software engineer in a fast-paced startup...
We are at a point in history where, for the first time, it is possible for the tech startup as we know it to become a thing of the past. Of course, other kinds of startups are already things of the past, so it is not the most momentous...
The word “startup” became popular during the 1990s web craze. I do not remember it being a thing in Europe or Latin America before that time; of course that does not mean that startups did not exist, just that they were not in my radar...
To say that we live in a pivotal moment in tech history is such commonplace that you would think it would be unworthy to use such an epithet in this journal. Yet we do think that, but we are very aware that it will be only a decade or so...
What if I told you that your startup can avoid making a product, it just needs to suggest that it might make a product and see if anybody agrees to buy it? You might think your humble author to be mad. What if I told you that a former...
In many ways, the year 2007 was a crossroad in tech, and this has much more to do than just the introduction of the iPhone (although, by all means, that was quite a watershed moment). 2007 was the last moment in time our software...