powRSS
Home Recent Glimpses Shuffle Blogs Random

New: Explore conversations across blogs with powRSS Mentions

congusbongusgames

congusbongus

I am a hobbyist game developer; I love making games! When I'm not game jamming on random ideas, I'm tinkering on open source games.

August 2026

Top Words

  • games
  • music
  • great
  • done
  • poorly
  • territory
  • crunch
  • industry
  • shadow
  • doom
  • scale
  • review

All posts (21)

In the closing days of 1993, id Software released Doom, and the gaming world was changed forever. A landmark title that arguably established the first person shooter (FPS) genre, it was technically and artistically foundational, became one of the top selling and critically acclaimed games of all time, and even...
Having big and interesting game worlds has been a holy grail of games since the beginning. In the early years, technical constraints meant that big worlds were simply infeasible, without heavy use of procedural generation - Elite in 1984 for example boasted thousands of planets - but nowadays, the main constraint is...
Having big and interesting game worlds has been a holy grail of games since the beginning. In the early years, technical constraints meant that big worlds were simply infeasible, without heavy use of procedural generation - Elite in 1984 for example boasted thousands of planets - but nowadays, the main constraint is...
I love games and music, and one of my favourite game genres is RTS. I don’t know which led to the other, but one thing’s for sure: RTS music slaps. I would argue that it is one of the best genres for awesome, listenable music that you can put in your playlist. For example, RPGs have great music too but their...
I love games and music, and one of my favourite game genres is RTS. I don’t know which led to the other, but one thing’s for sure: RTS music slaps. I would argue that it is one of the best genres for awesome, listenable music that you can put in your playlist. For example, RPGs have great music too but their...
[Most] games are awful for about 80 percent of the process—there’s no fun in the game until the very end. David “Dr. Doak” Doak, excerpt From GoldenEye 007 by Alyse Knorr I recently read Goldeneye 007, a terrific book covering the making of that classic game, and came across the above quote. I could not help but...
[Most] games are awful for about 80 percent of the process—there’s no fun in the game until the very end. David “Dr. Doak” Doak, excerpt From GoldenEye 007 by Alyse Knorr I recently read Goldeneye 007, a terrific book covering the making of that classic game, and came across the above quote. I could not help but...
To make better games, I’m a big believer in the value of learning the fundamentals, even if they aren’t directly related to game dev. You can elevate your game dev skills using the principles of design and art. Go beyond the amateurish, to something that is professional and powerful. Take animation, which is more...
Once upon a time I made a few 3D games, but these days I make exclusively 2D games. This includes both games that take place in a 2D space, and the artwork is made using 2D techniques. I believe it is easier to make a good 2D game than a 3D one, both in terms of playability and looking great. While 3D definitely has...

Page 2 of 2