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hamaonoverdrive

hamaonoverdrive

hamaonoverdrive’s personal website: indie visual novel development and discussion; technology and society; programming and art. The future is in our hands.

August 2026

All posts (10)

Once again, I am writing a new blog post, and once again, I am posting about a new game I made: WITH TEETH, my entry for Pervert Jam 2026. It’s been a really productive year for me on the gamedev front, eh? The idea for WITH TEETH has been bouncing around in my head for a while, and the one-week-long Pervert Jam was...
AND IT WAS DONE. GO PLAY WHAT HATH GOD WROUGHT! (That said, this post will be spoiler-free.) This game was a massive team undertaking, and I haven’t had to lead a creative team on something of this scale and complexity before. I’m so glad that most comments have been speaking highly of every part of the game– to me,...
Since the last time I posted here, I have another game out, UNLOCK & UNWIND. This is another collab with Fisher, a bloody action story about a cybernetically enhanced sadistic infiltrator and her mission to kill the Princess. It’s a short and fun VN, made for Daydrinking Jam. But, looking at the date… how we...
Yo, how’s it going? Is bluesky down again? Shame. You know what won’t be down due to AWS outages and/or vibe-coding? Your own personal website! And now I can announce that I helped put together this guide and support forum for indie web devs, so please check it out! Now, I got a lotta small things done and continue...
As a slightly overdue update for this blog, my Ryona Yuri VN Jam entry, BDSiM, has been updated with more CGs and minor QoL fixes for the Noise Jam 2 release. This is the last planned update until I finish Chapter 2, which is now detailed in the game’s roadmap. Needless to say, the preface to this blog post of...
Wahoo! I finally got some of these brainworms out! Go play Bloodsport Duel SiMulator! Also, happy year of the horse! It’s been an incredible joy to build something that’s such a self-indulgent combination of my niche interests, both in terms of game contents and the methods used to develop it. I want to talk about...
There are a lot of things on my mind on the eve of Yuri Ryona Jam. On one hand, I’ve been sketching away at the big picture for this project for several months now and I am super excited to finally put rubber to the road. On the other hand, this is going to be my largest writing project to date, and I’m a bit scared...
Just on time, I’ve completed my listed set of goals for developing the roguelike fork of the renpy Dating Sim Engine. The biggest and most impressive feature of this fork is a standalone python simulator for DSE playthroughs, which can be used to estimate typical player stats under different play strategies or...
Life’s been a lot lately and I’ve been distracting myself with clicking around the new old web and doing some minor upkeep here. Looking around the personal pages of other FOSS aficionados partially inspired me to get my shit together, which includes, among other things, setting up a repo for web code demos that I...
I have just published a release of my custom and filterable image gallery! Key features: Automatic thumbnail generation and integrated lightbox: give users a high-level glance of your work with low-bandwidth images, with high-res versions a single click away. Robust tagging and filtering system: user-definable and...

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